Initial commit
This commit is contained in:
@@ -0,0 +1,26 @@
|
||||
extends Node2D
|
||||
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
Events.character_started_talking.connect(_on_character_started_talking)
|
||||
Events.character_finished_talking.connect(_on_character_finished_talking)
|
||||
|
||||
func play_animation(name, flip):
|
||||
$Sprite.flip_h = flip;
|
||||
$Sprite.play(name)
|
||||
|
||||
#region Signals
|
||||
|
||||
|
||||
func _on_character_started_talking(character_name: String) -> void:
|
||||
if character_name == "Jimmy":
|
||||
$Sprite.play("talk")
|
||||
|
||||
|
||||
func _on_character_finished_talking(character_name: String) -> void:
|
||||
if character_name == "Jimmy":
|
||||
$Sprite.play("stand_south")
|
||||
|
||||
|
||||
#endregion
|
||||
Reference in New Issue
Block a user