Initial commit

This commit is contained in:
Matthew Barbour
2026-08-30 01:17:38 -05:00
parent f983ab64ce
commit 17cedb8bf1
68 changed files with 2035 additions and 0 deletions
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[remap]
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type="CompressedTexture2D"
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path="res://.godot/imported/kitchen.png-1c4be3f0f06244b5bfca89413b3ff655.ctex"
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}
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position = Vector2(130, 164)
physics_material_override = SubResource("PhysicsMaterial_5t4nn")
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position = Vector2(1904, 1050)
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[node name="Sink" type="Area2D" parent="." unique_id=404554411]
position = Vector2(1461, 569)
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script = ExtResource("4_8xxd6")
[node name="CollisionShape2D" type="CollisionShape2D" parent="Sink" unique_id=115520028]
position = Vector2(31, 165)
shape = SubResource("RectangleShape2D_y2vya")
[node name="Label" type="Label" parent="Sink" unique_id=419035073]
visible = false
offset_left = 36.0
offset_top = -25.0
offset_right = 76.0
offset_bottom = -2.0
text = "Drink"
label_settings = ExtResource("4_hwcho")
[node name="AudioStreamPlayer2D" type="AudioStreamPlayer2D" parent="Sink" unique_id=1873898426]
stream = ExtResource("6_a4owj")
[node name="Kitchen" type="Sprite2D" parent="." unique_id=1426636203]
texture = ExtResource("5_yi3jr")
centered = false
region_enabled = true
region_rect = Rect2(0, 0, 1920, 1080)
[node name="Island" type="Sprite2D" parent="." unique_id=1469135755]
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position = Vector2(418, 987)
texture = ExtResource("5_yi3jr")
centered = false
offset = Vector2(0, -412)
region_enabled = true
region_rect = Rect2(7, 1094, 728, 412)
[node name="Chair" type="Sprite2D" parent="." unique_id=869791031]
y_sort_enabled = true
position = Vector2(1, 1079)
texture = ExtResource("5_yi3jr")
centered = false
offset = Vector2(0, -322)
region_enabled = true
region_rect = Rect2(860, 1109, 408, 322)
[node name="Player" parent="." unique_id=1952104269 instance=ExtResource("5_lmija")]
unique_name_in_owner = true
y_sort_enabled = true
position = Vector2(107.00003, 941.00006)
scale = Vector2(3, 3)
[node name="West Entrance" type="Marker2D" parent="." unique_id=1551250499]
position = Vector2(107, 943)
[node name="East Entrance" type="Marker2D" parent="." unique_id=2066137134]
position = Vector2(1693, 1122)
[node name="South Entrance" type="Marker2D" parent="." unique_id=1120897992]
position = Vector2(1109, 1032)
[connection signal="body_entered" from="West Exit Trigger" to="West Exit Trigger" method="_on_body_entered"]
[connection signal="body_entered" from="East Exit Trigger" to="East Exit Trigger" method="_on_body_entered"]
[connection signal="body_entered" from="Sink" to="Sink" method="_on_body_entered"]
[connection signal="body_exited" from="Sink" to="Sink" method="_on_body_exited"]
@@ -0,0 +1,16 @@
extends Area2D
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _on_body_entered(body: Node2D) -> void:
Global.player_entrance_name = "West Entrance"
get_tree().change_scene_to_file("res://scenes/kitchen_mirror/kitchen_mirror.tscn")
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uid://b7u48u6urn7pt
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extends Node2D
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
if Global.player_entrance_name:
$Player.global_position = get_node(Global.player_entrance_name).global_position
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
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uid://cyebbcwew3oq5
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extends Area2D
var inside = false
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _input(event):
if inside and Input.is_action_just_pressed("interact"):
$AudioStreamPlayer2D.play()
%Player.play_animation("drink",2100)
func _on_body_entered(body: Node2D) -> void:
$Label.visible = true
inside = true
func _on_body_exited(body: Node2D) -> void:
$Label.visible = false
inside = true
+1
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uid://cvx3b5jt4dluc
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extends Area2D
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _on_body_entered(body: Node2D) -> void:
Global.player_entrance_name = "South Entrance"
get_tree().change_scene_to_file("res://scenes/kitchen_mirror/kitchen_mirror.tscn")
@@ -0,0 +1 @@
uid://bhc2174723t3m
@@ -0,0 +1,16 @@
extends Area2D
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _on_body_entered(body: Node2D) -> void:
Global.player_entrance_name = "East Entrance"
get_tree().change_scene_to_file("res://scenes/kitchen_mirror/kitchen_mirror.tscn")
@@ -0,0 +1 @@
uid://77kbxobqvmqp
@@ -0,0 +1,16 @@
~ start
Elwood: Alright Jimmy. I need you to pick up some ingredients for the gala tonight.
Jimmy: What do you need?
Elwood: We need 1000 pieces of salt.
Jimmy: El, I don't think that's how to get salt. You pick up bags of various poundage.
Elwood: I'll show you some damn poundage unless you get me my damn salt.
- Why do I have to get them?
Elwood: Because I said so, dingus! I'm your boss. So get to it!
- Take that list and shove it where the sun don't shine!
Elwood: That's it Jimmy! I'm writing you up!
Jimmy: Not if I write you up first!
Elwood: I'm going to write you up so hard!
Jimmy: I'll write you up even harder!
Elwood: You son of a!
=> END
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position = Vector2(1836, 944)
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script = ExtResource("4_8froy")
[node name="CollisionShape2D" type="CollisionShape2D" parent="West Exit" unique_id=1394680927]
position = Vector2(-1826, 165)
shape = SubResource("RectangleShape2D_d67dk")
[node name="East Entrance" type="Marker2D" parent="." unique_id=1551667945]
position = Vector2(1731, 937)
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position = Vector2(195, 1131)
[node name="South Entrance" type="Marker2D" parent="." unique_id=615804952]
position = Vector2(945, 1123)
[node name="Kitchen" type="Sprite2D" parent="." unique_id=929834458]
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flip_h = true
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region_rect = Rect2(0, 0, 1920, 1080)
[node name="Island" type="Sprite2D" parent="." unique_id=1972903081]
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texture = ExtResource("1_8froy")
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centered = false
offset = Vector2(0, -322)
flip_h = true
region_enabled = true
region_rect = Rect2(860, 1109, 408, 322)
[node name="Player" parent="." unique_id=1952104269 instance=ExtResource("4_8uwkb")]
unique_name_in_owner = true
position = Vector2(1722.0001, 936.00006)
scale = Vector2(3, 3)
[node name="Magus" parent="." unique_id=166157348 instance=ExtResource("6_d2q7u")]
position = Vector2(663, 831)
scale = Vector2(12, 12)
[node name="Magus Dialogue" type="Area2D" parent="." unique_id=649036673]
collision_layer = 32768
collision_mask = 32768
script = ExtResource("9_8iblu")
dialogue_resource = ExtResource("10_mdb7i")
dialogue_cue = "start"
metadata/_custom_type_script = "uid://e22lo1h2ovr7"
[node name="CollisionShape2D" type="CollisionShape2D" parent="Magus Dialogue" unique_id=452716105]
position = Vector2(699, 669.0417)
shape = SubResource("RectangleShape2D_y2vya")
[node name="Label" type="Label" parent="Magus Dialogue" unique_id=1810741347]
visible = false
offset_left = 670.0
offset_top = 396.0
offset_right = 729.0
offset_bottom = 434.0
text = "Talk"
label_settings = ExtResource("7_5jiw2")
[connection signal="body_entered" from="East Exit" to="East Exit" method="_on_body_entered"]
[connection signal="body_entered" from="West Exit" to="West Exit" method="_on_body_entered"]
@@ -0,0 +1,16 @@
extends Area2D
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _on_body_entered(body: Node2D) -> void:
Global.player_entrance_name = "West Entrance"
get_tree().change_scene_to_file("res://scenes/kitchen/kitchen.tscn")
@@ -0,0 +1 @@
uid://ddi7n13cestbt
@@ -0,0 +1,12 @@
extends Node2D
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
if Global.player_entrance_name:
%Player.global_position = get_node(Global.player_entrance_name).global_position
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
@@ -0,0 +1 @@
uid://d13cdc8w03klw
@@ -0,0 +1,25 @@
extends Area2D
var inside = false;
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _input(event):
if Input.is_action_just_pressed("interact"):
%Player.play_animation("drink",2100)
func _on_body_entered(body: Node2D) -> void:
$Label.visible = true
inside = true
func _on_body_exited(body: Node2D) -> void:
$Label.visible = false
inside = true
@@ -0,0 +1 @@
uid://3y84v7vdq0uo
@@ -0,0 +1,16 @@
extends Area2D
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _on_body_entered(body: Node2D) -> void:
Global.player_entrance_name = "South Entrance"
get_tree().change_scene_to_file("res://scenes/kitchen/kitchen.tscn")
@@ -0,0 +1 @@
uid://do4h840v8awtn
@@ -0,0 +1,16 @@
extends Area2D
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _on_body_entered(body: Node2D) -> void:
Global.player_entrance_name = "East Entrance"
get_tree().change_scene_to_file("res://scenes/kitchen/kitchen.tscn")
@@ -0,0 +1 @@
uid://bm1tgx7c8cmbq