Initial commit
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extends Area2D
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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func _on_body_entered(body: Node2D) -> void:
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Global.player_entrance_name = "West Entrance"
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get_tree().change_scene_to_file("res://scenes/kitchen/kitchen.tscn")
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@@ -0,0 +1 @@
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uid://ddi7n13cestbt
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@@ -0,0 +1,12 @@
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extends Node2D
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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if Global.player_entrance_name:
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%Player.global_position = get_node(Global.player_entrance_name).global_position
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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@@ -0,0 +1 @@
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uid://d13cdc8w03klw
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@@ -0,0 +1,25 @@
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extends Area2D
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var inside = false;
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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func _input(event):
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if Input.is_action_just_pressed("interact"):
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%Player.play_animation("drink",2100)
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func _on_body_entered(body: Node2D) -> void:
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$Label.visible = true
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inside = true
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func _on_body_exited(body: Node2D) -> void:
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$Label.visible = false
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inside = true
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@@ -0,0 +1 @@
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uid://3y84v7vdq0uo
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@@ -0,0 +1,16 @@
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extends Area2D
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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func _on_body_entered(body: Node2D) -> void:
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Global.player_entrance_name = "South Entrance"
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get_tree().change_scene_to_file("res://scenes/kitchen/kitchen.tscn")
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@@ -0,0 +1 @@
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uid://do4h840v8awtn
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@@ -0,0 +1,16 @@
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extends Area2D
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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func _on_body_entered(body: Node2D) -> void:
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Global.player_entrance_name = "East Entrance"
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get_tree().change_scene_to_file("res://scenes/kitchen/kitchen.tscn")
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@@ -0,0 +1 @@
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uid://bm1tgx7c8cmbq
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