Initial commit

This commit is contained in:
Matthew Barbour
2026-08-30 01:17:38 -05:00
parent f983ab64ce
commit 17cedb8bf1
68 changed files with 2035 additions and 0 deletions
+49
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@tool
class_name Hotspot extends DialogueActionable2D
var inside = false
func _enter_tree() -> void:
#Input.set_custom_mouse_cursor(preload("res://helpers/pointers/arrow.svg"))
#Input.set_custom_mouse_cursor(preload("res://helpers/pointers/target.svg"), Input.CURSOR_POINTING_HAND)
#
#mouse_entered.connect(_on_mouse_entered)
#mouse_exited.connect(_on_mouse_exited)
#
input_event.connect(_on_input_event)
body_entered.connect(_on_body_entered)
body_exited.connect(_on_body_exited)
#region Signals
func _on_body_entered(body: Node2D) -> void:
$Label.visible = true
inside = true
func _on_body_exited(body: Node2D) -> void:
$Label.visible = false
inside = true
#func _on_mouse_entered() -> void:
#Input.set_custom_mouse_cursor(preload("res://helpers/pointers/target.svg"))
#
#
#func _on_mouse_exited() -> void:
#Input.set_custom_mouse_cursor(preload("res://helpers/pointers/arrow.svg"))
#
#
func _input(event):
if inside and Input.is_action_just_pressed("interact"):
$Label.visible = false
action()
func _on_input_event(_view_port: Node, event: InputEvent, _shape_idx: int) -> void:
if Input.is_action_just_pressed("interact"):
$Label.visible = false
action()
#endregion