Added dialogue manager plugin

This commit is contained in:
Matthew Barbour
2026-08-30 01:15:04 -05:00
parent e90ea3a0a4
commit f983ab64ce
186 changed files with 20125 additions and 0 deletions
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using Godot;
using Godot.Collections;
namespace DialogueManagerRuntime
{
/// <summary>
/// A <see cref="Container"/> for dialogue responses provided by Dialogue Manager.
/// </summary>
public partial class DialogueResponsesMenu : Container
{
/// <summary>
/// Emitted when a response is focused.
/// </summary>
[Signal] public delegate void ResponseFocusedEventHandler(Variant response);
/// <summary>
/// Emitted when a response is selected.
/// </summary>
[Signal] public delegate void ResponseSelectedEventHandler(DialogueResponse response);
/// <summary>
/// Optionally specify a control to duplicate for each response.
/// </summary>
[Export] public Control ResponseTemplate;
/// <summary>
/// The action for accepting a response (is possibly overridden by parent dialogue balloon).
/// </summary>
[Export] public StringName NextAction = "";
/// <summary>
/// Automatically set up focus neighbours when the responses list changes.
/// </summary>
[Export] public bool AutoConfigureFocus = true;
/// <summary>
/// Automatically focus the first item when showing.
/// </summary>
[Export] public bool AutoFocusFirstItem = true;
/// <summary>
/// Hide any responses where <c>IsAllowed</c> is false.
/// </summary>
[Export] public bool HideFailedResponses = false;
private Godot.Collections.Array<DialogueResponse> responses = new();
/// <summary>
/// The list of dialogue responses.
/// </summary>
public Godot.Collections.Array<DialogueResponse> Responses
{
get => responses;
set
{
responses = value;
ApplyResponses();
}
}
// The previously focused item in this menu.
private Control previouslyFocusedItem = null;
public override void _Ready()
{
VisibilityChanged += () =>
{
if (AutoFocusFirstItem && Visible && GetMenuItems().Count > 0)
{
Control firstItem = GetMenuItems()[0];
if (firstItem.IsInsideTree())
{
firstItem.GrabFocus();
}
}
};
if (IsInstanceValid(ResponseTemplate))
{
ResponseTemplate.Hide();
}
GetViewport().GuiFocusChanged += OnFocusChanged;
}
public override void _ExitTree()
{
GetViewport().GuiFocusChanged -= OnFocusChanged;
}
/// <summary>
/// Get the selectable items in the menu.
/// </summary>
public Array<Control> GetMenuItems()
{
var items = new Array<Control>();
foreach (Node child in GetChildren())
{
if (child is not Control control) continue;
if (!control.Visible) continue;
if (control.Name.ToString().Contains("Disallowed")) continue;
items.Add(control);
}
return items;
}
/// <summary>
/// Prepare the menu for keyboard and mouse navigation.
/// </summary>
public void ConfigureFocus()
{
Array<Control> items = GetMenuItems();
for (int i = 0; i < items.Count; i++)
{
Control item = items[i];
item.FocusMode = FocusModeEnum.All;
item.FocusNeighborLeft = item.GetPath();
item.FocusNeighborRight = item.GetPath();
if (i == 0)
{
item.FocusNeighborTop = item.GetPath();
item.FocusNeighborLeft = item.GetPath();
item.FocusPrevious = item.GetPath();
}
else
{
item.FocusNeighborTop = items[i - 1].GetPath();
item.FocusNeighborLeft = items[i - 1].GetPath();
item.FocusPrevious = items[i - 1].GetPath();
}
if (i == items.Count - 1)
{
item.FocusNeighborBottom = item.GetPath();
item.FocusNeighborRight = item.GetPath();
item.FocusNext = item.GetPath();
}
else
{
item.FocusNeighborBottom = items[i + 1].GetPath();
item.FocusNeighborRight = items[i + 1].GetPath();
item.FocusNext = items[i + 1].GetPath();
}
DialogueResponse response = (DialogueResponse)item.GetMeta("response");
item.MouseEntered += () => OnResponseMouseEntered(item);
item.GuiInput += (@event) => OnResponseGuiInput(@event, item, response);
}
if (items.Count == 0) return;
previouslyFocusedItem = items[0];
if (AutoFocusFirstItem)
{
items[0].GrabFocus();
}
}
#region Internal
// Set up the visual side of things.
private void ApplyResponses()
{
// Remove any current items
foreach (Node item in GetChildren())
{
if (item == ResponseTemplate) continue;
RemoveChild(item);
item.QueueFree();
}
// Add new items
if (responses.Count > 0)
{
foreach (DialogueResponse response in responses)
{
// The response might be tagged with "show_if"
if (HideFailedResponses && !response.IsAllowed && response.GetTagValue("show_if") != "true")
{
continue;
}
if (response.GetTagValue("hide_if") == "true")
{
continue;
}
Control item;
if (IsInstanceValid(ResponseTemplate))
{
item = (Control)ResponseTemplate.Duplicate((int)(DuplicateFlags.Groups | DuplicateFlags.Scripts | DuplicateFlags.Signals));
item.Show();
}
else
{
item = new Button();
}
item.Name = $"Response{GetChildCount()}";
if (!response.IsAllowed)
{
item.Name = $"{item.Name}Disallowed";
item.Set("disabled", true);
}
// If the item has a response property then use that
string responsePropertyName = GetResponsePropertyName(item);
if (responsePropertyName != null)
{
item.Set(responsePropertyName, response);
}
// Otherwise assume we can just set the text
else
{
item.Set("text", response.Text);
}
item.SetMeta("response", response);
AddChild(item);
}
if (AutoConfigureFocus)
{
ConfigureFocus();
}
}
}
// Find the name of the item's "response" property (if it has one).
private static string GetResponsePropertyName(Control item)
{
foreach (Dictionary property in item.GetPropertyList())
{
string name = (string)property["name"];
if (name == "response" || name == "Response")
{
return name;
}
}
return null;
}
#endregion
#region Signals
private void OnFocusChanged(Control control)
{
if (control.Name.ToString().Contains("Disallowed")) return;
if (!GetMenuItems().Contains(control)) return;
if (previouslyFocusedItem != control)
{
previouslyFocusedItem = control;
EmitSignal(SignalName.ResponseFocused, control);
}
}
private void OnResponseMouseEntered(Control item)
{
if (item.Name.ToString().Contains("Disallowed")) return;
item.GrabFocus();
}
private void OnResponseGuiInput(InputEvent @event, Control item, DialogueResponse response)
{
if (item.Name.ToString().Contains("Disallowed")) return;
if (@event is InputEventMouseButton mouseButtonEvent && mouseButtonEvent.IsPressed() && mouseButtonEvent.ButtonIndex == MouseButton.Left)
{
GetViewport().SetInputAsHandled();
EmitSignal(SignalName.ResponseSelected, response);
}
else if (@event.IsActionPressed(NextAction.IsEmpty ? "ui_accept" : NextAction) && GetMenuItems().Contains(item))
{
GetViewport().SetInputAsHandled();
EmitSignal(SignalName.ResponseSelected, response);
}
}
#endregion
}
}
@@ -0,0 +1 @@
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## A [Container] for dialogue responses provided by [b]Dialogue Manager[/b].
class_name DialogueResponsesMenu extends Container
## Emitted when a response is focused.
signal response_focused(response: Variant)
## Emitted when a response is selected.
signal response_selected(response: Variant)
## Optionally specify a control to duplicate for each response
@export var response_template: Control
## The action for accepting a response (is possibly overridden by parent dialogue balloon).
@export var next_action: StringName = &""
## Automatically set up focus neighbours when the responses list changes.
@export var auto_configure_focus: bool = true
## Automatically focus the first item when showing.
@export var auto_focus_first_item: bool = true
## Hide any responses where [code]is_allowed[/code] is false
@export var hide_failed_responses: bool = false
## The list of dialogue responses.
var responses: Array = []:
set(value):
responses = value
_apply_responses()
get:
return responses
# The previously focused item in this menu.
var _previously_focused_item: Control = null
func _ready() -> void:
visibility_changed.connect(func() -> void:
if auto_focus_first_item and visible and get_menu_items().size() > 0:
var first_item: Control = get_menu_items()[0]
if first_item.is_inside_tree():
first_item.grab_focus()
)
if is_instance_valid(response_template):
response_template.hide()
get_viewport().gui_focus_changed.connect(_on_focus_changed)
## Get the selectable items in the menu.
func get_menu_items() -> Array:
var items: Array = []
for child: Node in get_children():
if not child.visible: continue
if "Disallowed" in child.name: continue
items.append(child)
return items
## Prepare the menu for keyboard and mouse navigation.
func configure_focus() -> void:
var items: Array = get_menu_items()
for i: int in items.size():
var item: Control = items[i]
item.focus_mode = Control.FOCUS_ALL
item.focus_neighbor_left = item.get_path()
item.focus_neighbor_right = item.get_path()
if i == 0:
item.focus_neighbor_top = item.get_path()
item.focus_neighbor_left = item.get_path()
item.focus_previous = item.get_path()
else:
item.focus_neighbor_top = items[i - 1].get_path()
item.focus_neighbor_left = items[i - 1].get_path()
item.focus_previous = items[i - 1].get_path()
if i == items.size() - 1:
item.focus_neighbor_bottom = item.get_path()
item.focus_neighbor_right = item.get_path()
item.focus_next = item.get_path()
else:
item.focus_neighbor_bottom = items[i + 1].get_path()
item.focus_neighbor_right = items[i + 1].get_path()
item.focus_next = items[i + 1].get_path()
item.mouse_entered.connect(_on_response_mouse_entered.bind(item))
item.gui_input.connect(_on_response_gui_input.bind(item, item.get_meta("response")))
_previously_focused_item = items[0]
if auto_focus_first_item:
items[0].grab_focus()
#region Internal
# Set up the visual side of things.
func _apply_responses() -> void:
# Remove any current items
for item: Node in get_children():
if item == response_template: continue
remove_child(item)
item.queue_free()
# Add new items
if responses.size() > 0:
for response: Variant in responses:
if hide_failed_responses and not response.is_allowed \
# The response might be tagged with "show_if"
and (not response.has_method("get_tag_value") or response.get_tag_value("show_if") != "true"):
continue
if response.has_method("get_tag_value") and response.get_tag_value("hide_if") == "true":
continue
var item: Control
if is_instance_valid(response_template):
item = response_template.duplicate(DUPLICATE_GROUPS | DUPLICATE_SCRIPTS | DUPLICATE_SIGNALS)
item.show()
else:
item = Button.new()
item.name = "Response%d" % get_child_count()
if not response.is_allowed:
item.name = item.name + &"Disallowed"
item.disabled = true
# If the item has a response property then use that
if "response" in item:
item.response = response
# Otherwise assume we can just set the text
else:
item.text = response.text
item.set_meta("response", response)
add_child(item)
if auto_configure_focus:
configure_focus()
#endregion
#region Signals
func _on_focus_changed(control: Control) -> void:
if "Disallowed" in control.name: return
if not control in get_menu_items(): return
if _previously_focused_item != control:
_previously_focused_item = control
response_focused.emit(control)
func _on_response_mouse_entered(item: Control) -> void:
if "Disallowed" in item.name: return
item.grab_focus()
func _on_response_gui_input(event: InputEvent, item: Control, response: Variant) -> void:
if "Disallowed" in item.name: return
if event is InputEventMouseButton and event.is_pressed() and event.button_index == MOUSE_BUTTON_LEFT:
get_viewport().set_input_as_handled()
response_selected.emit(response)
elif event.is_action_pressed(&"ui_accept" if next_action.is_empty() else next_action) and item in get_menu_items():
get_viewport().set_input_as_handled()
response_selected.emit(response)
#endregion
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