Added dialogue manager plugin
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class_name DMThemeValues extends RefCounted
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var scale: float = 1
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var background_color: Color = Color.WHITE
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var current_line_color: Color = Color.WHITE
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var error_line_color: Color = Color.WHITE
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var critical_color: Color = Color.WHITE
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var notice_color: Color = Color.WHITE
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var cues_color: Color = Color.WHITE
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var text_color: Color = Color.WHITE
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var tags_color: Color = Color.WHITE
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var conditions_color: Color = Color.WHITE
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var mutations_color: Color = Color.WHITE
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var mutations_line_color: Color = Color.WHITE
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var members_color: Color = Color.WHITE
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var strings_color: Color = Color.WHITE
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var numbers_color: Color = Color.WHITE
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var symbols_color: Color = Color.WHITE
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var comments_color: Color = Color.WHITE
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var jumps_color: Color = Color.WHITE
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var font_size: int = 16
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func _init(values: Dictionary) -> void:
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scale = values.scale
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background_color = values.background_color
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current_line_color = values.current_line_color
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error_line_color = values.error_line_color
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critical_color = values.critical_color
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notice_color = values.notice_color
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cues_color = values.cues_color
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text_color = values.text_color
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tags_color = values.tags_color
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conditions_color = values.conditions_color
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mutations_color = values.mutations_color
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mutations_line_color = values.mutations_line_color
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members_color = values.members_color
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strings_color = values.strings_color
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numbers_color = values.numbers_color
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symbols_color = values.symbols_color
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comments_color = values.comments_color
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jumps_color = values.jumps_color
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font_size = values.font_size
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## Get size and colour values used for setting themes.
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static func get_values_from_editor() -> DMThemeValues:
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var editor_settings: EditorSettings = EditorInterface.get_editor_settings()
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return DMThemeValues.new({
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scale = EditorInterface.get_editor_scale(),
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background_color = Color(editor_settings.get_setting("interface/theme/base_color").blend(editor_settings.get_setting("text_editor/theme/highlighting/background_color")), 1),
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current_line_color = editor_settings.get_setting("text_editor/theme/highlighting/current_line_color"),
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error_line_color = editor_settings.get_setting("text_editor/theme/highlighting/mark_color"),
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critical_color = editor_settings.get_setting("text_editor/theme/highlighting/comment_markers/critical_color"),
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notice_color = editor_settings.get_setting("text_editor/theme/highlighting/comment_markers/notice_color"),
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cues_color = editor_settings.get_setting("text_editor/theme/highlighting/gdscript/node_reference_color"),
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text_color = editor_settings.get_setting("text_editor/theme/highlighting/text_color"),
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tags_color = editor_settings.get_setting("text_editor/theme/highlighting/string_placeholder_color"),
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conditions_color = editor_settings.get_setting("text_editor/theme/highlighting/keyword_color"),
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mutations_color = editor_settings.get_setting("text_editor/theme/highlighting/function_color"),
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mutations_line_color = Color(editor_settings.get_setting("text_editor/theme/highlighting/function_color"), 0.6),
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members_color = editor_settings.get_setting("text_editor/theme/highlighting/member_variable_color"),
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strings_color = editor_settings.get_setting("text_editor/theme/highlighting/string_color"),
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numbers_color = editor_settings.get_setting("text_editor/theme/highlighting/number_color"),
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symbols_color = editor_settings.get_setting("text_editor/theme/highlighting/symbol_color"),
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comments_color = editor_settings.get_setting("text_editor/theme/highlighting/comment_color"),
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jumps_color = Color(editor_settings.get_setting("text_editor/theme/highlighting/gdscript/node_reference_color"), 0.6),
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font_size = editor_settings.get_setting("interface/editor/code_font_size")
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})
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## Return a copy of a texture with a tint applied.
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static func get_icon_with_color(icon: Texture2D, color: Color) -> ImageTexture:
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var image: Image = icon.get_image().duplicate()
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for x: int in image.get_width():
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for y: int in image.get_height():
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var pixel: Color = image.get_pixel(x, y)
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pixel *= color
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image.set_pixel(x, y, pixel)
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return ImageTexture.create_from_image(image)
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