@tool extends Control const OPEN_OPEN: int = 100 const OPEN_QUICK: int = 101 const OPEN_CLEAR: int = 102 const ITEM_SAVE: int = 100 const ITEM_SAVE_AS: int = 101 const ITEM_CLOSE: int = 102 const ITEM_CLOSE_ALL: int = 103 const ITEM_CLOSE_OTHERS: int = 104 const ITEM_COPY_PATH: int = 200 const ITEM_SHOW_IN_FILESYSTEM: int = 201 signal confirmation_closed() @onready var parse_timer: Timer = $ParseTimer # Blank slate banner @onready var blank_slate: CenterContainer = %BlankSlate # Dialogs @onready var new_dialog: FileDialog = $NewDialog @onready var save_dialog: FileDialog = $SaveDialog @onready var open_dialog: FileDialog = $OpenDialog @onready var quick_open_dialog: ConfirmationDialog = $QuickOpenDialog @onready var quick_open_files_list: VBoxContainer = $QuickOpenDialog/QuickOpenFilesList @onready var errors_dialog: AcceptDialog = $ErrorsDialog @onready var build_error_dialog: AcceptDialog = $BuildErrorDialog @onready var close_confirmation_dialog: ConfirmationDialog = $CloseConfirmationDialog @onready var updated_dialog: AcceptDialog = $UpdatedDialog # Toolbar @onready var new_button: Button = %NewButton @onready var open_button: MenuButton = %OpenButton @onready var save_all_button: Button = %SaveAllButton @onready var find_in_files_button: Button = %FindInFilesButton @onready var file_name_label: Button = %FilenameLabel @onready var test_button: Button = %TestButton @onready var test_line_button: Button = %TestLineButton @onready var search_button: Button = %SearchButton @onready var insert_button: MenuButton = %InsertButton @onready var support_button: Button = %SupportButton @onready var docs_button: Button = %DocsButton @onready var version_label: Label = %VersionLabel @onready var update_button: Button = %UpdateButton @onready var search_and_replace: Control = %SearchAndReplace # Code editor @onready var content: HSplitContainer = %Content @onready var files_list: Control = %FilesList @onready var files_popup_menu: PopupMenu = %FilesPopupMenu @onready var cue_list: Control = %CueList @onready var code_edit: DMCodeEdit = %CodeEdit @onready var errors_panel: Control = %ErrorsPanel # The currently open file var current_file_path: String = "": set(next_current_file_path): current_file_path = next_current_file_path files_list.current_file_path = current_file_path if current_file_path == "" or not open_buffers.has(current_file_path): file_name_label.text = "" save_all_button.disabled = true test_button.disabled = true test_line_button.disabled = true search_button.disabled = true insert_button.disabled = true content.dragger_visibility = SplitContainer.DRAGGER_HIDDEN files_list.hide() cue_list.hide() code_edit.hide() errors_panel.hide() search_and_replace.hide() blank_slate.show() else: file_name_label.text = current_file_path.get_file() test_button.disabled = false test_line_button.disabled = false search_button.disabled = false insert_button.disabled = false content.dragger_visibility = SplitContainer.DRAGGER_VISIBLE files_list.show() cue_list.show() code_edit.show() blank_slate.hide() var cursor: Vector2 = DMSettings.get_caret(current_file_path) var scroll_vertical: float = DMSettings.get_scroll(current_file_path) code_edit.text = open_buffers[current_file_path].text code_edit.clear_undo_history() code_edit.set_cursor(cursor) code_edit.scroll_vertical = scroll_vertical code_edit.grab_focus() _on_code_edit_text_changed() errors_panel.errors = [] code_edit.errors = [] code_edit.runtime_error = null if search_and_replace.visible: search_and_replace.search() get: return current_file_path # A reference to the currently open files and their last saved text var open_buffers: Dictionary = {} func _ready() -> void: apply_theme() # Start with nothing open self.current_file_path = "" # Set up the update checker version_label.text = "v%s" % DMPlugin.get_version() update_button.on_before_refresh = func on_before_refresh() -> bool: # Save everything DMSettings.set_user_value("just_refreshed", { current_file_path = current_file_path, open_buffers = open_buffers }) return true # Did we just load from an addon version refresh? var just_refreshed: Variant = DMSettings.get_user_value("just_refreshed", null) if just_refreshed != null: DMSettings.set_user_value("just_refreshed", null) call_deferred("load_from_version_refresh", just_refreshed) # Hook up the search toolbar search_and_replace.code_edit = code_edit # Connect menu buttons insert_button.get_popup().id_pressed.connect(_on_insert_button_menu_id_pressed) code_edit.main_view = self var editor_settings: EditorSettings = EditorInterface.get_editor_settings() editor_settings.settings_changed.connect(_on_editor_settings_changed) _on_editor_settings_changed() ProjectSettings.settings_changed.connect(_on_project_settings_changed) _on_project_settings_changed() # Reopen any files that were open when Godot was closed if editor_settings.get_setting("text_editor/behavior/files/restore_scripts_on_load"): var reopen_files: Array = DMSettings.get_user_value("reopen_files", []) for reopen_file: String in reopen_files: open_file(reopen_file) self.current_file_path = DMSettings.get_user_value("most_recent_reopen_file", "") save_all_button.disabled = true close_confirmation_dialog.ok_button_text = DMConstants.translate(&"confirm_close.save") close_confirmation_dialog.add_button(DMConstants.translate(&"confirm_close.discard"), true, "discard") errors_dialog.dialog_text = DMConstants.translate(&"errors_in_script") # Update the buffer if a file was modified externally (retains undo step) DMPlugin.instance.cache_file_content_changed.connect(_on_cache_file_content_changed) EditorInterface.get_file_system_dock().files_moved.connect(_on_files_moved) code_edit.get_v_scroll_bar().value_changed.connect(_on_code_edit_scroll_changed) func _exit_tree() -> void: DMSettings.set_user_value("reopen_files", open_buffers.keys()) DMSettings.set_user_value("most_recent_reopen_file", self.current_file_path) func _unhandled_input(event: InputEvent) -> void: if not visible: return if event is InputEventKey and event.is_pressed(): var shortcut: String = DMPlugin.get_editor_shortcut(event) match shortcut: "close_file": get_viewport().set_input_as_handled() close_file(current_file_path) "save": get_viewport().set_input_as_handled() save_file(current_file_path) "find_in_files": get_viewport().set_input_as_handled() _on_find_in_files_button_pressed() "run_test_scene": get_viewport().set_input_as_handled() _on_test_button_pressed() func apply_changes() -> void: save_files() # Check if any open files have unsaved changes. func count_unsaved_files() -> int: var count: int = 0 for buffer: Dictionary in open_buffers.values(): if buffer.text != buffer.pristine_text: count += 1 return count # Load back to the previous buffer regardless of if it was actually saved func load_from_version_refresh(just_refreshed: Dictionary) -> void: if just_refreshed.has("current_file_content"): # We just loaded from a version before multiple buffers var file: FileAccess = FileAccess.open(just_refreshed.current_file_path, FileAccess.READ) var file_text: String = file.get_as_text() open_buffers[just_refreshed.current_file_path] = { pristine_text = file_text, text = just_refreshed.current_file_content } else: open_buffers = just_refreshed.open_buffers if just_refreshed.current_file_path != "": EditorInterface.edit_resource(load(just_refreshed.current_file_path)) else: EditorInterface.set_main_screen_editor("Dialogue") updated_dialog.dialog_text = DMConstants.translate(&"update.success").format({ version = update_button.get_version() }) updated_dialog.popup_centered() func new_file(path: String, initial_content: String = "") -> void: if open_buffers.has(path): remove_file_from_open_buffers(path) var file: FileAccess = FileAccess.open(path, FileAccess.WRITE) if initial_content == "": file.store_string(DMSettings.get_setting(DMSettings.NEW_FILE_TEMPLATE, "")) else: file.store_string(initial_content) EditorInterface.get_resource_filesystem().scan() # Open a dialogue resource for editing func open_resource(resource: DialogueResource) -> void: open_file(resource.resource_path) func open_file(path: String) -> void: if not FileAccess.file_exists(path): return if not open_buffers.has(path): var file: FileAccess = FileAccess.open(path, FileAccess.READ) var text: String = file.get_as_text() open_buffers[path] = { cursor = Vector2.ZERO, text = text, pristine_text = text } DMSettings.add_recent_file(path) build_open_menu() files_list.files = open_buffers.keys() files_list.select_file(path) self.current_file_path = path func quick_open() -> void: quick_open_files_list.files = DMCache.get_files() quick_open_dialog.popup_centered() quick_open_files_list.focus_filter() func show_file_in_filesystem(path: String) -> void: EditorInterface.get_file_system_dock().navigate_to_path(path) # Save any open files func save_files() -> void: save_all_button.disabled = true var saved_files: PackedStringArray = [] for path: String in open_buffers: if open_buffers[path].text != open_buffers[path].pristine_text: saved_files.append(path) save_file(path, false) if saved_files.size() > 0: DMCache.mark_files_for_reimport(saved_files) # Save a file func save_file(path: String, rescan_file_system: bool = true) -> void: var buffer: Dictionary = open_buffers[path] files_list.mark_file_as_unsaved(path, false) save_all_button.disabled = files_list.unsaved_files.size() == 0 # Don't bother saving if there is nothing to save if buffer.text == buffer.pristine_text: return buffer.pristine_text = buffer.text # Save the current text var file: FileAccess = FileAccess.open(path, FileAccess.WRITE) file.store_string(buffer.text) file.close() if rescan_file_system: EditorInterface.get_resource_filesystem().scan() func close_file(path: String) -> void: if not path in open_buffers.keys(): return var buffer: Dictionary = open_buffers[path] if buffer.text == buffer.pristine_text: remove_file_from_open_buffers(path) await get_tree().process_frame else: close_confirmation_dialog.dialog_text = DMConstants.translate(&"confirm_close").format({ path = path.get_file() }) close_confirmation_dialog.popup_centered() await confirmation_closed func remove_file_from_open_buffers(path: String) -> void: if not path in open_buffers.keys(): return var current_index: int = open_buffers.keys().find(current_file_path) open_buffers.erase(path) if open_buffers.size() == 0: self.current_file_path = "" else: current_index = clamp(current_index, 0, open_buffers.size() - 1) self.current_file_path = open_buffers.keys()[current_index] files_list.files = open_buffers.keys() # Apply theme colors and icons to the UI func apply_theme() -> void: if is_instance_valid(code_edit): var theme_values: DMThemeValues = DMThemeValues.get_values_from_editor() code_edit.theme_overrides = theme_values new_button.icon = get_theme_icon("New", "EditorIcons") new_button.tooltip_text = DMConstants.translate(&"start_a_new_file") open_button.icon = get_theme_icon("Load", "EditorIcons") open_button.tooltip_text = DMConstants.translate(&"open_a_file") save_all_button.icon = get_theme_icon("Save", "EditorIcons") save_all_button.tooltip_text = DMConstants.translate(&"start_all_files") find_in_files_button.icon = get_theme_icon("ViewportZoom", "EditorIcons") find_in_files_button.tooltip_text = DMConstants.translate(&"find_in_files") test_button.icon = get_theme_icon("DebugNext", "EditorIcons") test_button.tooltip_text = DMConstants.translate(&"test_dialogue") test_line_button.icon = get_theme_icon("DebugStep", "EditorIcons") test_line_button.tooltip_text = DMConstants.translate(&"test_dialogue_from_line") search_button.icon = get_theme_icon("Search", "EditorIcons") search_button.tooltip_text = DMConstants.translate(&"search_for_text") insert_button.icon = get_theme_icon("RichTextEffect", "EditorIcons") insert_button.tooltip_text = DMConstants.translate(&"insert") support_button.icon = get_theme_icon("Heart", "EditorIcons") support_button.tooltip_text = DMConstants.translate(&"show_support") docs_button.icon = get_theme_icon("Help", "EditorIcons") docs_button.text = DMConstants.translate(&"docs") blank_slate.apply_theme() update_button.apply_theme() # Set up the effect menu var popup: PopupMenu = insert_button.get_popup() popup.clear() popup.add_icon_item(get_theme_icon("RichTextEffect", "EditorIcons"), DMConstants.translate(&"insert.wave_bbcode"), 0) popup.add_icon_item(get_theme_icon("RichTextEffect", "EditorIcons"), DMConstants.translate(&"insert.shake_bbcode"), 1) popup.add_separator() popup.add_icon_item(get_theme_icon("Time", "EditorIcons"), DMConstants.translate(&"insert.typing_pause"), 3) popup.add_icon_item(get_theme_icon("ViewportSpeed", "EditorIcons"), DMConstants.translate(&"insert.typing_speed_change"), 4) popup.add_icon_item(get_theme_icon("DebugNext", "EditorIcons"), DMConstants.translate(&"insert.auto_advance"), 5) popup.add_separator() popup.add_icon_item(get_theme_icon("RichTextEffect", "EditorIcons"), DMConstants.translate(&"insert.cue"), 6) popup.add_icon_item(get_theme_icon("RichTextEffect", "EditorIcons"), DMConstants.translate(&"insert.dialogue"), 7) popup.add_icon_item(get_theme_icon("RichTextEffect", "EditorIcons"), DMConstants.translate(&"insert.response"), 8) popup.add_icon_item(get_theme_icon("RichTextEffect", "EditorIcons"), DMConstants.translate(&"insert.random_lines"), 9) popup.add_icon_item(get_theme_icon("RichTextEffect", "EditorIcons"), DMConstants.translate(&"insert.random_text"), 10) popup.add_separator() popup.add_icon_item(get_theme_icon("RichTextEffect", "EditorIcons"), DMConstants.translate(&"insert.jump"), 11) popup.add_icon_item(get_theme_icon("RichTextEffect", "EditorIcons"), DMConstants.translate(&"insert.end_dialogue"), 12) popup.add_separator() popup.add_icon_item(get_theme_icon("Translation", "EditorIcons"), DMConstants.translate(&"generate_line_ids"), 13) # Dialog sizes new_dialog.min_size = Vector2(600, 500) * theme_values.scale save_dialog.min_size = Vector2(600, 500) * theme_values.scale open_dialog.min_size = Vector2(600, 500) * theme_values.scale quick_open_dialog.min_size = Vector2(400, 600) * theme_values.scale #region Helpers # Move the cursor to a given cue in the dialogue editor func go_to_cue(cue: String, create_if_none: bool = false) -> void: code_edit.go_to_cue(cue, create_if_none) code_edit.grab_focus() # Move the cursor to a given line number. func go_to_line_number(line_number: int) -> void: code_edit.go_to_line_number(line_number) code_edit.grab_focus() # Refresh the open menu with the latest files func build_open_menu() -> void: var menu: PopupMenu = open_button.get_popup() menu.clear() menu.add_icon_item(get_theme_icon("Load", "EditorIcons"), DMConstants.translate(&"open.open"), OPEN_OPEN) menu.add_icon_item(get_theme_icon("Load", "EditorIcons"), DMConstants.translate(&"open.quick_open"), OPEN_QUICK) menu.add_separator() var recent_files: Array = DMSettings.get_recent_files() if recent_files.size() == 0: menu.add_item(DMConstants.translate(&"open.no_recent_files")) menu.set_item_disabled(2, true) else: for path: String in recent_files: if FileAccess.file_exists(path): menu.add_item(path) menu.add_separator() menu.add_item(DMConstants.translate(&"open.clear_recent_files"), OPEN_CLEAR) if menu.id_pressed.is_connected(_on_open_menu_id_pressed): menu.id_pressed.disconnect(_on_open_menu_id_pressed) menu.id_pressed.connect(_on_open_menu_id_pressed) # Check the current text for errors func compile() -> void: # Skip if nothing to parse if current_file_path == "": return var result: DMCompilerResult = DMCompiler.compile_string(code_edit.text, current_file_path) code_edit.errors = result.errors errors_panel.errors = result.errors cue_list.cues = code_edit.get_cues(true) func show_build_error_dialog() -> void: build_error_dialog.dialog_text = DMConstants.translate(&"errors_with_build") build_error_dialog.popup_centered() # Add a translation file to the project settings func add_path_to_project_translations(path: String) -> void: var translations: PackedStringArray = ProjectSettings.get_setting("internationalization/locale/translations") if not path in translations: translations.append(path) ProjectSettings.save() func show_search_form(is_enabled: bool) -> void: if code_edit.last_selected_text: search_and_replace.input.text = code_edit.last_selected_text search_and_replace.visible = is_enabled search_button.set_pressed_no_signal(is_enabled) search_and_replace.focus_line_edit() func run_test_scene(from_key: String) -> void: DMSettings.set_user_value("run_key", from_key) DMSettings.set_user_value("is_running_test_scene", true) DMSettings.set_user_value("run_resource_path", current_file_path) var test_scene_path: String = DMSettings.get_setting(DMSettings.CUSTOM_TEST_SCENE_PATH, "res://addons/dialogue_manager/test_scene.tscn") EditorInterface.play_custom_scene(test_scene_path) #endregion #region Signals func _on_files_moved(old_file: String, new_file_path: String) -> void: if open_buffers.has(old_file): open_buffers[new_file_path] = open_buffers[old_file] open_buffers.erase(old_file) func _on_cache_file_content_changed(path: String, new_content: String) -> void: if open_buffers.has(path): var buffer: Dictionary = open_buffers[path] if buffer.text == buffer.pristine_text and buffer.text != new_content: buffer.text = new_content if path == current_file_path: code_edit.text = new_content cue_list.cues = code_edit.get_cues(true) buffer.pristine_text = new_content func _on_editor_settings_changed() -> void: var editor_settings: EditorSettings = EditorInterface.get_editor_settings() code_edit.minimap_draw = editor_settings.get_setting("text_editor/appearance/minimap/show_minimap") code_edit.minimap_width = editor_settings.get_setting("text_editor/appearance/minimap/minimap_width") code_edit.scroll_smooth = editor_settings.get_setting("text_editor/behavior/navigation/smooth_scrolling") func _on_project_settings_changed() -> void: code_edit.wrap_mode = TextEdit.LINE_WRAPPING_BOUNDARY if DMSettings.get_setting(DMSettings.WRAP_LONG_LINES, false) else TextEdit.LINE_WRAPPING_NONE func _on_open_menu_id_pressed(id: int) -> void: match id: OPEN_OPEN: open_dialog.popup_centered() OPEN_QUICK: quick_open() OPEN_CLEAR: DMSettings.clear_recent_files() build_open_menu() _: var menu: PopupMenu = open_button.get_popup() var item: String = menu.get_item_text(menu.get_item_index(id)) open_file(item) func _on_files_list_file_selected(file_path: String) -> void: self.current_file_path = file_path func _on_insert_button_menu_id_pressed(id: int) -> void: match id: 0: code_edit.insert_bbcode("[wave amp=25 freq=5]", "[/wave]") 1: code_edit.insert_bbcode("[shake rate=20 level=10]", "[/shake]") 3: code_edit.insert_bbcode("[wait=1]") 4: code_edit.insert_bbcode("[speed=0.2]") 5: code_edit.insert_bbcode("[next=auto]") 6: code_edit.insert_text_at_cursor("~ cue") 7: code_edit.insert_text_at_cursor("Nathan: This is Some Dialogue") 8: code_edit.insert_text_at_cursor("Nathan: Choose a Response...\n- Option 1\n\tNathan: You chose option 1\n- Option 2\n\tNathan: You chose option 2") 9: code_edit.insert_text_at_cursor("% Nathan: This is random line 1.\n% Nathan: This is random line 2.\n%1 Nathan: This is weighted random line 3.") 10: code_edit.insert_text_at_cursor("Nathan: [[Hi|Hello|Howdy]]") 11: code_edit.insert_text_at_cursor("=> cue") 12: code_edit.insert_text_at_cursor("=> END") 13: var cursor: Vector2i = code_edit.get_cursor() var scroll_vertical: float = code_edit.scroll_vertical code_edit.text = DMTranslationUtilities.generate_static_line_ids_for_text(code_edit.text, current_file_path) code_edit.set_cursor(cursor) _on_code_edit_text_changed() code_edit.set_deferred("scroll_vertical", scroll_vertical) func _on_main_view_theme_changed() -> void: apply_theme() func _on_main_view_visibility_changed() -> void: if visible and is_instance_valid(code_edit): code_edit.grab_focus() func _on_new_button_pressed() -> void: new_dialog.current_file = "untitled" new_dialog.popup_centered() func _on_new_dialog_confirmed() -> void: var path: String = new_dialog.current_path if path.get_file() == ".dialogue": path = "%s/untitled.dialogue" % path.get_basename() new_file(path) open_file(path) func _on_new_dialog_file_selected(path: String) -> void: new_file(path) open_file(path) func _on_save_dialog_file_selected(path: String) -> void: if path == "": path = "res://untitled.dialogue" new_file(path, code_edit.text) open_file(path) func _on_open_button_about_to_popup() -> void: build_open_menu() func _on_open_dialog_file_selected(path: String) -> void: open_file(path) func _on_quick_open_files_list_file_double_clicked(file_path: String) -> void: quick_open_dialog.hide() open_file(file_path) func _on_quick_open_dialog_confirmed() -> void: if quick_open_files_list.last_selected_file_path: open_file(quick_open_files_list.last_selected_file_path) func _on_save_all_button_pressed() -> void: save_files() func _on_find_in_files_button_pressed() -> void: DMPlugin.show_find_in_dialogue() func _on_code_edit_text_changed() -> void: var buffer: Dictionary = open_buffers[current_file_path] buffer.text = code_edit.text files_list.mark_file_as_unsaved(current_file_path, buffer.text != buffer.pristine_text) save_all_button.disabled = open_buffers.values().filter(func(d: Dictionary) -> bool: return d.text != d.pristine_text).size() == 0 parse_timer.start(1) func _on_code_edit_scroll_changed(_value: int) -> void: DMSettings.set_scroll(current_file_path, code_edit.scroll_vertical) func _on_code_edit_active_cue_changed(cue: String) -> void: cue_list.select_cue(cue) func _on_code_edit_caret_changed() -> void: DMSettings.set_caret(current_file_path, code_edit.get_cursor()) func _on_code_edit_error_clicked(line_number: int) -> void: errors_panel.show_error_for_line_number(line_number) func _on_cue_list_cue_selected(cue: String) -> void: go_to_cue(cue) func _on_parse_timer_timeout() -> void: parse_timer.stop() compile() func _on_errors_panel_error_pressed(line_number: int, column_number: int) -> void: code_edit.set_caret_line(line_number - 1) code_edit.set_caret_column(column_number) code_edit.grab_focus() func _on_search_button_toggled(button_pressed: bool) -> void: show_search_form(button_pressed) func _on_search_and_replace_open_requested() -> void: show_search_form(true) func _on_search_and_replace_close_requested() -> void: search_button.set_pressed_no_signal(false) search_and_replace.visible = false code_edit.grab_focus() func _on_test_button_pressed() -> void: save_file(current_file_path, false) DMCache.reimport_files([current_file_path]) if errors_panel.errors.size() > 0: errors_dialog.popup_centered() return run_test_scene("") func _on_test_line_button_pressed() -> void: save_file(current_file_path) if errors_panel.errors.size() > 0: errors_dialog.popup_centered() return # Find next non-empty line var line_to_run: int = 0 for i: int in range(code_edit.get_cursor().y, code_edit.get_line_count()): if not code_edit.get_line(i).is_empty(): line_to_run = i break run_test_scene(str(line_to_run)) func _on_support_button_pressed() -> void: OS.shell_open("https://patreon.com/nathanhoad") func _on_docs_button_pressed() -> void: OS.shell_open("https://github.com/nathanhoad/godot_dialogue_manager") func _on_files_list_file_popup_menu_requested(at_position: Vector2) -> void: files_popup_menu.position = Vector2(get_viewport().position) + files_list.global_position + at_position files_popup_menu.popup() func _on_files_list_file_middle_clicked(path: String) -> void: close_file(path) func _on_files_popup_menu_about_to_popup() -> void: files_popup_menu.clear() var shortcuts: Dictionary = DMPlugin.get_editor_shortcuts() files_popup_menu.add_item(DMConstants.translate(&"buffer.save"), ITEM_SAVE, OS.find_keycode_from_string(shortcuts.get("save")[0].as_text_keycode())) files_popup_menu.add_item(DMConstants.translate(&"buffer.save_as"), ITEM_SAVE_AS) files_popup_menu.add_item(DMConstants.translate(&"buffer.close"), ITEM_CLOSE, OS.find_keycode_from_string(shortcuts.get("close_file")[0].as_text_keycode())) files_popup_menu.add_item(DMConstants.translate(&"buffer.close_all"), ITEM_CLOSE_ALL) files_popup_menu.add_item(DMConstants.translate(&"buffer.close_other_files"), ITEM_CLOSE_OTHERS) files_popup_menu.add_separator() files_popup_menu.add_item(DMConstants.translate(&"buffer.copy_file_path"), ITEM_COPY_PATH) files_popup_menu.add_item(DMConstants.translate(&"buffer.show_in_filesystem"), ITEM_SHOW_IN_FILESYSTEM) func _on_files_popup_menu_id_pressed(id: int) -> void: match id: ITEM_SAVE: save_file(current_file_path) ITEM_SAVE_AS: save_dialog.popup_centered() ITEM_CLOSE: close_file(current_file_path) ITEM_CLOSE_ALL: for path: String in open_buffers.keys(): close_file(path) ITEM_CLOSE_OTHERS: var current_current_file_path: String = current_file_path for path: String in open_buffers.keys(): if path != current_current_file_path: await close_file(path) ITEM_COPY_PATH: DisplayServer.clipboard_set(current_file_path) ITEM_SHOW_IN_FILESYSTEM: show_file_in_filesystem(current_file_path) func _on_code_edit_external_file_requested(path: String, cue: String) -> void: open_file(path) if cue != "": code_edit.go_to_cue(cue) else: code_edit.set_caret_line(0) func _on_close_confirmation_dialog_confirmed() -> void: save_file(current_file_path) remove_file_from_open_buffers(current_file_path) confirmation_closed.emit() func _on_close_confirmation_dialog_custom_action(action: StringName) -> void: if action == "discard": remove_file_from_open_buffers(current_file_path) close_confirmation_dialog.hide() confirmation_closed.emit() func _on_find_in_files_result_selected(path: String, cursor: Vector2i, length: int) -> void: open_file(path) code_edit.select(cursor.y, cursor.x, cursor.y, cursor.x + length) code_edit.set_line_as_center_visible(cursor.y) func _on_filename_label_pressed() -> void: EditorInterface.get_file_system_dock().navigate_to_path(current_file_path) func _on_blank_slate_new_button_pressed() -> void: new_dialog.current_file = "untitled" new_dialog.popup_centered() func _on_blank_slate_quick_open_button_pressed() -> void: quick_open() #endregion