extends Node2D @onready var animation_player: AnimationPlayer = $AnimationPlayer func _ready() -> void: Events.character_started_talking.connect(_on_character_started_talking) Events.character_finished_talking.connect(_on_character_finished_talking) #region Signals func _on_character_started_talking(character_name: String) -> void: if character_name == "Elwood": $AnimatedSprite2D.play("talk") func _on_character_finished_talking(character_name: String) -> void: if character_name == "Elwood": $AnimatedSprite2D.play("default") #endregion