extends Node2D func _ready() -> void: Events.character_started_talking.connect(_on_character_started_talking) Events.character_finished_talking.connect(_on_character_finished_talking) func play_animation(name, flip): $Sprite.flip_h = flip; $Sprite.play(name) #region Signals func _on_character_started_talking(character_name: String) -> void: if character_name == "Jimmy": $Sprite.play("talk") func _on_character_finished_talking(character_name: String) -> void: if character_name == "Jimmy": $Sprite.play("stand_south") #endregion