27 lines
553 B
GDScript
27 lines
553 B
GDScript
extends Node2D
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func _ready() -> void:
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Events.character_started_talking.connect(_on_character_started_talking)
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Events.character_finished_talking.connect(_on_character_finished_talking)
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func play_animation(name, flip):
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$Sprite.flip_h = flip;
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$Sprite.play(name)
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#region Signals
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func _on_character_started_talking(character_name: String) -> void:
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if character_name == "Jimmy":
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$Sprite.play("talk")
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func _on_character_finished_talking(character_name: String) -> void:
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if character_name == "Jimmy":
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$Sprite.play("stand_south")
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#endregion
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