Files
2026-08-30 01:17:38 -05:00

27 lines
553 B
GDScript

extends Node2D
func _ready() -> void:
Events.character_started_talking.connect(_on_character_started_talking)
Events.character_finished_talking.connect(_on_character_finished_talking)
func play_animation(name, flip):
$Sprite.flip_h = flip;
$Sprite.play(name)
#region Signals
func _on_character_started_talking(character_name: String) -> void:
if character_name == "Jimmy":
$Sprite.play("talk")
func _on_character_finished_talking(character_name: String) -> void:
if character_name == "Jimmy":
$Sprite.play("stand_south")
#endregion