Files
2026-08-30 01:17:38 -05:00

13 lines
341 B
GDScript

extends Node2D
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
if Global.player_entrance_name:
%Player.global_position = get_node(Global.player_entrance_name).global_position
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass