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Kitchen-Adventure/entities/magus/scripts/magus.gd
T
2026-08-30 01:17:38 -05:00

26 lines
561 B
GDScript

extends Node2D
@onready var animation_player: AnimationPlayer = $AnimationPlayer
func _ready() -> void:
Events.character_started_talking.connect(_on_character_started_talking)
Events.character_finished_talking.connect(_on_character_finished_talking)
#region Signals
func _on_character_started_talking(character_name: String) -> void:
if character_name == "Elwood":
$AnimatedSprite2D.play("talk")
func _on_character_finished_talking(character_name: String) -> void:
if character_name == "Elwood":
$AnimatedSprite2D.play("default")
#endregion